Building a Gaming Empire From Scratch

Chapter 195 - Chapter 195: Chapter 193: Vice City!

Chapter 195: Chapter 193: Vice City!

Translator: 549690339

“Speed Chase” as a typical action-packed movie, its plot can be said to be very simple.

It can even be summed up in one sentence –

A retired assassin avenges his killed little dog, eliminating a powerful gang with hundreds of members.

But there is no rule that a successful movie must be complex and diverse; being able to excel in a specific aspect can also lead to success!

And “Speed Chase” has pushed the violent aesthetics of firearms to an extreme.

It’s such a simple thing, but employees only watched the opening few minutes, and they looked at their boss Lincoln with puzzled expressions.

It’s not their fault; the movie begins with the protagonist’s wife dying and the heart-breaking scene that follows.

Although the beginning of the “Assassins’ Alliance” shows that the protagonist’s girlfriend has cheated on him, at least she pretends to care.

Now, the new game doesn’t even bother with pretense – it starts with the protagonist’s wife dying.

Does Lincoln have such deep resentment towards married people?

Even Randall blinked and glanced at Lincoln with a guilty conscience.

Lincoln was seriously watching the movie, completely unaware of his employees’ thoughts.

As protagonist John Wick found warmth and healing from the little dog his wife left behind before her death, everyone’s mood began to improve.

However, just as they started to breathe a sigh of relief, they saw a few gangsters sneak into the protagonist’s house at night to steal his car, knocking him out with a stick and killing the dog his wife left behind. Everyone’s hearts clenched, feeling their blood pressure rise.

At the same time, they couldn’t help but worry about their boss’s mental health again…

Fortunately, the rest of the plot was normal, mainly focused on the protagonist’s relentless pursuit, killing any enemies that stood in his way!

The minor setbacks were just bumps in the road, as the story was basically smooth sailing, full of exhilarating action from start to end-

of course, the employees were excited, especially the male staff, who couldn’t wait to finish the game and experience it firsthand.

And when Randall and Fred saw the “Continental Hotel” and “Assassin’s Gold” in the movie, their eyes lit up, instantly thinking of the Continental Hotel Lincoln had set up in “Assassins’ Alliance.”

After players complete the main storyline of “Assassins’ Alliance,” they log into the game again the next day and find a letter in front of them.

Opening the envelope, they see the invitation to the Continental Hotel and five

“Assassin’s Gold” coins attached

As more and more players complete the main missions, the Continental Hotel and the Assassin’s Gold are gradually attracting their attention.

It turns out that the boss had already laid the groundwork unknowingly!

Without a doubt, when the new game is released, the Continental Hotel will become the important link between the two games.

Thinking about it, the two couldn’t help but admire Lincoln.

After watching the movie, everyone remained silent for a moment.

However, the reason for their silence wasn’t the same: Some were still immersed in the movie’s atmosphere, while others were doubting their life.

They were wondering just how much advancement their boss Lincoln’s technology had over the entire industry?

Let’s be honest, with the development tools they have, even if they developed several times more plugins, it would still take at least half a year to create a movie-level experience like the one Lincoln brought to the table, right?

And that’s considering they all worked on it together!

But how long did it take Lincoln? A week? Or two weeks?

The more technically proficient the employees were, the more incredible they found it, and their awe for Lincoln’s technology deepened.

Lincoln didn’t wait, and directly said, “I think everyone has noticed that our new game has many similarities to our previous game ‘Assassins’ Alliance’.” Everyone nodded in agreement.

“But the differences are also very obvious. I believe everyone can notice it from the color tones of the game.”

“Yes,” Fred nodded and continued, ‘”Assassins’ Alliance’ has a warm tone, making it more positive and sunny overall. However, ‘Speed Chase’, despite also being about killers and gunfights, has a cooler tone, making it more cold and solemn. The overall art style of the two games is very different.”

“The combat mode is also different,” Randall interjected, ‘”Assassins’ Alliance’ has a more fantastical combat style, while ‘Speed Chase’ is more realistic.”

“Even if…” Randall thought about his words, “Even if the protagonist dodges all bullets with just a few actions in a crowd, it might seem a bit absurd, but compared to the bullet time and arc shooting in ‘Assassins’ Alliance’, it’s still more realistic.”

After finishing, he added: “At least it looks like it.”

“Hahaha, I know it’s quite absurd,” Lincoln laughed without minding, “but it’s okay, our pursuit is to make the fighting as exciting as possible, not as realistic as possible. After all, our goal is to make players happy, not to train soldiers.”

He did not further explain this issue, but instead began to talk about the game’s production.

“Let’s not talk about combat for now; let’s start with the overall construction of the virtual world.”

“One very big difference between ‘Speed Chase’ and ‘Assassins’ Alliance’ is the time at which the story takes place: most of the plot of ‘Assassins’ Alliance’ occurs in the bright daylight, whereas ‘Speed Chase’, on the contrary, takes place mainly at night.”

“Please note that this is not just a change in time. At daytime and nighttime, whether it’s the atmosphere of the environment, the shape and style of buildings, background music, weather variation, character temperament, combat mode, etc., everything becomes very different.”

“It is very difficult to coordinate and integrate all of this.”

“To help everyone unify their style, I’ll give you a few keywords to see if you can get any inspiration from them.”

Lincoln slowly shared his ideas about the game’s style: “City That Never Sleeps,

Vice City, Traveler in the Dark Night.”

After saying these three words, he stopped speaking and quietly looked at everyone.

Initially, everyone was a bit confused by Lincoln’s lengthy speech — they thought they had some insight, but at the same time, they were a bit confused.

But as soon as Lincoln uttered these three keywords, many people suddenly felt enlightened and inspired.

“Since the main story takes place at night, there must be eye-catching buildings and enough stores open at night,” Little Chun immediately thought of architectural styles.

“Daytime buildings can use different styles, colors, and decorations to show their individuality, but at night, these features easily blend into the darkness and are subconsciously overlooked by the players. To create an attractive architectural style, lighting becomes crucial. We must use a wide variety of light to make the buildings eye-catching and appealing.”

“The stark contrast between ordinary daytime buildings and their glamorous nighttime appearance will surely impress players!”

“Yes, we can also use quest line arrangements to guide players to notice these differences!” Randall immediately followed up, adding to Little Chun’s idea.

“Nighttime businesses…” Fred felt endless inspiration and even vaguely formed an outline of the City That Never Sleeps in his mind, “Casinos, bars, dance halls, night clubs, bathhouses, hotels, restaurants, parties, museums… ” Lincoln nodded approvingly at Fred.

As Fred continued talking, he couldn’t help but blurt out more ideas: “Night clubs! Gay bars! Red-light districts! Kabukicho! Strip clubs…” He suddenly realized it was inappropriate and quickly stopped.

But the meeting room had already fallen silent..

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