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Mom guided us to a special tent "workshop" which she had set up for the last two months. There was a big Magic Cauldron in there, and several other materials she had borrowed, gathered, and bought from everywhere we have visited. Magic Cauldrons were quite indispensable for high level alchemy, as they were special Magic Artifacts that allowed for high level synthesis.

ραпdα nᴏνa| сom They worked rather interestingly, the alchemist would pour their mana into the Cauldron, making the Cauldron absorb their Mana and turn it into Liquified Magic Essence, which has the color of the rainbow and is a magical liquid. This liquid is used to mix materials and extracts and through Alchemy Magic, turn them into new items altogether, or also useful to fix magic items.

Smiths seem to do something similar but with Magic Forging Hammers and special Magic Furnaces and Anvils. Or so my mother explained to us. Apparently the Witch of the Blue Mountain is perhaps the most talented crafter out there, she's both talented at Alchemy Magic and Smithing Magic, and merges both together to create truly works of art and power.

My sword is a living proof of that!

Mom had a lot of time trying to make the sword be fully repaired, she had to use almost all the ores we had purchased in Eastgrain, and barely managed to do it. Nonetheless, with that out of the way, we were up for a new class, to practice Alchemy Magic ourselves.

Of course, I've got my cheat Alchemy Skill and my Alchemist Subclass, but as I've always said, it is always nice to learn about everything first… And by the way, I've been practicing the Alchemy Skill whenever I am alone, most of the time back in my own tent using materials I've got available, the skill experience earned is slow but I've managed to level it up a bit. And also, the Alchemist Subclass has interesting effects as well.

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[Alchemy: Lv2]

Skill Proficiency: 1235/2000

A Signature Skill of the Alchemist Subclass.

Grants the ability to inspect items traits and effects and merge materials together through [Synthesis], extract components from materials with [Extraction] and morph them, shape them, and transform them through [Metamorphosis]. Special tools can be used to facilitate this process and make higher quality items.

[Synthesis (2)]: Allows the combination of materials to create new items following certain recipes. Quality of created products is enhanced by 1 Grade, and their effects by +20%.

[Extraction (2)]: Allows for the extraction of components from Materials. Extraction Speed and Quality of Extracted Materials increases by +20%.

[Metamorphosis (2)]: Allows for the transformation of Extracted Materials into different shapes. Quality of created products is enhanced by 1 Grade, and their effects by +10%.

Level Bonus (2): Enhances All Skill Effects by +20%.

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It is only Level 2, I know, but it still pretty good. Alchemy comes with three Abilities within itself, so I've bene shaping and playing around with mostly wood, stones, and other little things I find. Bones, sometimes I find some pieces of pelt around, but my crafting skills are utterly garbage, so I often make things that don't even look good, sadly.

And well, here's the Alchemist Subclass Effects:

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[Subclass]: [Alchemist]

A Subclass that can be learned by those with talent at shaping materials and combine them together into different items, extracting the purest of essences out of materials to create completely brand-new items, weapons, equipment, potions, and more.

Grants the [Alchemy] Skill and enhances the effects of all Alchemy-related Skills and Magic by +100%. Alchemy Magic learning speed is also enhanced by x2. Additionally, it is possible to spot materials for alchemy and see their descriptions in detail, with a 50% chance to increase the quality of picked up materials by one Grade.

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Yeah it is pretty insane. I had not realized before but by merely desiring to "activate" its effects, I was able to see around my vicinity any usable material. Small bright spots emerged all across the grasslands, whenever I got into one of such spots, it was a special herb that could be used for medicine or poison… it was all useful for an alchemist after all.

And there's this weird magical effect that grants a 50% chance for materials I pick up to gain one extra grade of quality. It has happened a few times when I picked up medicinal herbs, which suddenly were enhanced in quality and shone brightly for a bit before settling down.

…It is an insane power, and I am keeping it from using it front of anybody, as it would cause a ruckus. My father has already noticed the weird "golden aura" of leveling up that my familiars get and all, but they haven't really asked much after figuring out I had the power to enhance my familiars somehow. Their evolutions came as a surprise though, but I told them it was just related to me getting into Tier 3 of Physique and Magic Circle…

My mother quickly led us to the Magic Cauldron as she imbued her Mana into it leisurely. The empty cauldron slowly began to generate a bubbling rainbow liquid emanating a sweet and slightly sulfuric aroma. This was the aroma of Liquified Magic Essence.

In the desks in front of us, there were several materials. We had been doing mostly just teaching classes. Where mother introduced us to alchemy and everything. She explained that Alchemy Magic was a compound Magic as well, which combined elemental magic together.

It was the least complex of the many Compound Magic Branches, however, as it combined mostly the element of fire, wind, water, and earth together. We had yet to master them all, but the two of us were at least good at three of them, which was enough. Aquarina was actually rather good, but thanks to my Alchemist Subclass, I was able to level the field there too and learn quickly despite not having really mastered much of fire, wind, water, and earth.

Those Spiritual Runes I got were very useful at the end.

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