The size of these automatons was bigger than a standard large-size monster but smaller than a titanic-size creature like the true dragons. With more than a hundred of these things walking toward them, the defenders couldn't help but feel intimidated.
When these automatons came into range, the defenders used their Inspect skills. These automatons were called Nature Constructs. Almost all of them were level 80 rare elites except for twenty in the middle. These twenty were level 80 mythical grades, and they were all classified as magical monsters.
With their giant size, they had higher HP, defense, and strength compared to other monsters of the same level and grade. In return, they were slow, but they were still enough of a menace.
Each swing of their arm caused a tidal wave of energy. Each stomp caused a small earthquake. The surfaces of their bodies were filled with living vines that lashed out at any hostiles who came near, which made them very troublesome for melee attackers.
Their arms could elongate into a whip and strike the enemies from a distance. They could release poisonous fumes from the various cracks on their bodies. The mythical-grade nature construct could also shoot multiple poisonous thorns the size of a spear to hit ranged enemies.
With the addition of these Nature Constructs, the Aurebor soldiers received a boost of morale. Even though these Nature Constructs were only a little more than a hundred in number, they were powerful enough to halt the advance of the invading force.
These Nature Constructs were formed from the Scorched Wall enchantment Mistress cast using Aurebor's monarch system. This enchantment was available from a research tech available only to Aurebor Dynasty. The enchantment was a last-ditch attempt against a siege.
The enchantment sacrificed the city's defensive wall to form these Nature Constructs. The number of formed constructs depended on the condition of the wall. Verremor's siege weapons only damaged a tiny part of the wall. A majority of the wall was still in good condition. Hence, the enchantment was able to create more than a hundred Nature Constructs.
The levels and grades of the constructs were determined by the kingdom mana. Upon using this enchantment, all the reserved mana within the kingdom was used up. Aurebor still had almost a million points of kingdom mana available. These were all dried now. In exchange, this mana gave them more than a hundred powerful combatants. If Aurebor had more kingdom mana when this enchantment was cast, the Nature Constructs would have higher levels and grades to a maximum of level 95 mythical.
Using this enchantment was a last resort because the constructs only lasted a day. Afterward, it crumbled into decayed vines. The wall was gone once the enchantment took place, leaving the city without a defensive barrier. The wall also couldn't be rebuilt for at least one week, even spending ruling powers was useless.
Additionally, with the kingdom mana being emptied, a lot of facilities that required mana upkeep would stop functioning, which in turn would cause the stats in most settlements to drop.
If there was a choice, no ruler would have used this enchantment. Mistress had finally accepted the fact that she couldn't win this war. She didn't want to accept it. She didn't want to lose what she thought was rightfully hers. This crown was something she had fought for and won, but she was also not a delusional person.
After activating the scorched wall enchantment, she asked Lead Designer to pull back World Ruler's guild army. She also sent messages for her members to secretly retreat. As for the other players, she only told the guilds that she deemed worthy. Death Associates was one of these guilds. The players from these guilds secretly left the battlefield when the nature constructs took the enemy's attention.
The native elven soldiers and most of the Aurebor players supporting Mistress didn't know that they were being abandoned. They continued to fight because they thought Mistress still had other things up her sleeves.
*
Based on Hope's knowledge, John knew that Scorching Wall was one of the possible techs in Aurebor's research tree. He just didn't know that Mistress had researched this tech. He didn't panic seeing the appearance of these Nature Constructs.
He told Tip to give instructions for their guild's best combatants to engage the mythical-grade nature constructs. The enemy soldiers were of no menace anymore. Verremor and Themisphere forces originally outnumbered the Aurebor force. They only got into trouble due to the eldritch beholder and its brood's mind-controlling power.
With the eldritch beholder forced back and the mind control from the small beholders nullified by the rune tree, the advantage returned to the invading force. With the addition of the reinforcement players, they had even killed a good number of the small beholders.
As long as they could hold the Nature Constructs, the Aurebor force would surely be routed.
Tip followed John's instructions. He sent Everlasting Heavenly Legends' guild guardians and guild heroes to face the nature constructs. For the guild heroes, only Rahab and Nilrem advanced toward the mythical-grade nature constructs. Uruk was not strong enough. He was a level 80 rare elite, so he went and fought one of the rare elite grade nature constructs.
Rahab was level 81. He was more than enough to challenge the mythical-grade nature construct.
lightsnοvεl Nilrem brought her knight of the rounds with her. With the intelligence stat from her current level 79, the knights of the rounds she summoned were level 88 rare elites. All twelve knights were still alive. Although they were weaker than the mythical-grade nature constructs, their levels were high enough to keep those constructs busy.
Penny and Gumeru each took on a mythical-grade nature construct on their own. Czar was brazen enough to try to take on two. With his speed, he zipped around hitting two constructs that were close to one another, drawing their aggro. The constructs tried hitting the tygre, but Czar was already out of harm's way before their attacks arrived.
Makubwa and Samuhn also took on the mythical-grade nature construct. Four Winds did so as well. Abasi had somehow retreated with his clan. Four Winds didn't know that it was because Mistress had called for the retreat. With a worthy opponent gone, four Winds went and tackled the imposing nature construct.
Eyrene led Jack's royal agents to fight the nature construct. She was more than enough to face one of these nature constructs but the others were not as powerful. Elayne boosted them by playing music. She was an eternal grade but she was many levels lower. She chose not to engage the nature construct directly.
Domon, Paytowin, Grace, Wong, and the other guild members with their powerful companions from the ex-members of the Council of Charites also went and faced the nature constructs.
This last resort weapon from Aurebor might be powerful, but they were still not enough to turn the tide.
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