Chapter 110
I stood before the forge with Raven and Maxwell, it was not easy for them to be near the forge, but they both had built up some resistance to death magic from their time with me. There was a prompt waiting before me, I couldve done this from anywhere, but since the forge was, in a way, the heart of the dungeon I had decided to do it here.
You and your lair have grown to the point that you can advance into becoming a true dungeon. As the strongest creature in this place, you will remain as the dungeon boss, and while in your dungeon you will receive many different buffs.
Warning! If you leave the dungeon without handing off the role as boss to another creature you will be severely debuffed.
As an intelligent creature you will not be limited to remaining on your floor and can move through the dungeon as you see fit. You also will have control over how the dungeon energy is spent for modifications and upgrades.
The slain creatures of your dungeon will be restored by the dungeon at a much higher rate. The presence of theDeathforge of the Eldritch Tranquil Soul will greatly enhance the power of the creatures in the dungeon and give you the ability to make more advanced creatures. It will also serve as an access point for you to easily control your dungeon.
Do you wish to proceed?
Note: There are other options for lair progression outside of becoming a dungeon that will become available.
Y/N
I selected Yes. Vito had told me about the other options, and none of them were overly useful to me personally. At first, nothing happened, but then there was a buildup of energy. It wasnt magic or any other kind of energy I was familiar with. It was dungeon energy.
It spread out in a wave traveling through the walls and up the ziggurat. I felt it fuse with my body, making me stronger. My awareness of the ziggurat also grew with the wave. I now had a slight feeling of everything going on just outside the ziggurat as well.
You guys should go up to the harbor floor, I feel like this is going to be interesting, I said.
I hope its more interesting than this, it was kind of anti-climatic, Maxwell grumbled.
Im sure it will be, I said.
Giving them time to make it to the top, I opened my character sheet to see if the changes registered. There was an interesting section under my traits that hadnt been there before. It would take some time for Maxwell and Raven to make their way to the harbor, so I went through my sheet in more detail than I normally did. It had been a while.
Character Traits:
Remembrance of the Soul
You gain xp faster until you regain your previous level.
Precognition
Evolved from repairing the Mindscape from Time Warped Status. Can slightly sense into the future.
Magically Gifted
You learn magic faster.
Lichdom:
Enhanced Magical Senses
Undead Resilience
Innate Undeath Control
Mindless undead creatures are more easily controlled.
Body of Death
Necromantic and death magic come to you innately, you have enhanced skill with dark magic.
You have a high resistance to necromantic and death magic, and an enhanced resistance to dark magic.
Soul Magic
You have access to soul magic.
Phylactery
If you are slain, you will reincarnate at your phylactery.
Poison Immunity
You are immune to all poisons, except for those with a life aspect to them.
Undead Strength
Your body is now fueled by death magic. As the power of your core grows, so does your body.
True Undead
The undead have no need for strength or stamina. They are now fueled by death energy. Those stats have been replaced with the death core.
The death core cannot be increased by stat points, it only increases with level and by absorbing death energy.
Along with replacing strength and endurance, the death core also provides an increased potency for death-based spells. However, it prevents the use of all light and life magic.
Dungeon Boss
You are the boss of a dungeon. This comes with a variety of powerful boosts to your power. The power of your race and class determines much here. Since you are a Lich and a necromancer, which are already perfectly synchronized, your boosts within the dungeon will be great.
Within the dungeon, you have the ability to greatly enhance any minions you wish, your spells will be fifty percent stronger, and you will have greatly enhanced control, you gain perfect immunity to all magics adjacent to death magic, and your other resistances are further increased. Your physical body is also enhanced making you twenty-five percent stronger, faster, and more agile. Your mental attributes are kept in line to allow for proper operation of your enhanced body. You also gain experience at an enhanced rate.
Warning! All of these benefits will become debuffs if you leave the dungeon while youre still considered the boss. You will also lose these buffs if you hand off the role of the boss of the dungeon to another creature.
The description of the power granted to me as a dungeon boss wouldve made me drool if I couldve at the time. I already was sad for the time in which I would have to walk away from those abilities, but for now I would enjoy the power.
I opened my character sheet to see what those changes were, and liked what I saw. Not only had I grown a lot in level over the last several weeks, the buffs were impressive. Not as good as the phylactery being reintegrated, but it did have more benefits. The resistance increase made me chuckle. When combined with my Order of Equinox resistances I was going to be a very hard Lich to kill.
Character Soul Level: 89
Name: Ezekiel Verniac
Race: Human Lich
Unspent Stat Points: 0
Spent Stat Point: 445
5 Stat Points per level
Health: 1412(1765)
Health Regeneration: 43.6(554.5)/sec
Death Energy: 1470
Death Energy Regeneration: 34.4/sec
Mana: 1523(1903.7)
Mana Regeneration: 29.1(58.1)/sec
Carrying lbs.: 1933(2416.2)
Stats:
Intelligence: 171 [multiplier: 1.311] [40 from gear]
Spirit: 123 [multiplier: 1.23]
Vitality: 115 [multiplier: 1.15]
Resilience: 70 [multiplier: 1.15]
Death Core: 181
Agility: 77 [multiplier: 1.1]
Dexterity: 66 [multiplier: 1.21]
Experience: 1687 of 83962
I had been doing my best to get as many of my stats to a base score of 100, before the multiplier or any gear. As you know, at level 100 you go through something called soul compression, and the multiplier is based off that number. The minimum score to get the lowest multiplier is 100, my trait remembrance of the soul had the side effect of keeping my multipliers from my previous level. It was a very powerful benefit, and I was uncertain what would happen once I hit level 100 again. Getting as many stats to 100 as I could was my way of preparing for that.
I decided to pull up one other bit of information I hadnt looked at in a while.
Mercy
Weapon Class: Blade staff
This weapon is a soul-forged weapon, its power will grow with you. It will adapt and change to fit your fighting style as you use it more. It can also be improved by adding things to it, though careful choices must be made when adding new aspects.
Level: 89
Abilities:
Eldritch Festering Wounds: The blade leaves behind powerful festering wounds that corrupt and eat away at flesh.
Shifting: This allows you to reshape the blade into different configurations.
Sheathing: You can at will summon and dismiss a sheath over the blade that perfectly hides the blade, can only be used when the blade is in default configuration
Telekinetic Control: This ability allows you to control Mercy with your mind at a distance of up to twenty-five meters and recall it to your hand from as much as fifty meters away. Your strength with Mercy when controlled in this manner is equal to the strength equivalent of your spirit score.
Death Conduit: Through extensive use of death magic and death energy through the weapon, it has grown attuned to death magic and death energy making spells using these abilities amplified.
Eldritch Canon: You have learned how to channel a large amount of power through the weapon and into an apparatus that serves as a cannon. Note: This ability was self-taught and not an innate ability of the staff.
Through knowledge gained about the origins of this mighty weapon you have also learned of several abilities.
Dual Weapon: Mercy can be split in half and wielded as two separate weapons. If one weapon is dropped or lost it will reappear with the weapon that remained in your possession. If both weapons are lost, they will remain separated.
Soul Capacity: Though the souls are no longer in the weapon the capacity for the weapon to store and use soul energy has remained.
Mercy had grown with me, and its power was undeniable. Both abilities gained from learning about the weapon intrigued me quite a bit. Soul capacity especially could have very powerful uses, at least when I wouldnt be too weak to effectively use soul energy. The dual weapon could be fascinating. Especially if each of the smaller weapons retained the abilities of Mercy. That would be worth testing out.
I sensed that Raven and Maxwell had made it to the harbor and wondered what had taken them so long. I stepped up to the forge, unsure of what to do to access the power I sought. As if sensing my will, a prompt appeared.
Do you wish to access the dungeon modification mode?
Y/N
I selected Yes, and everything began to change.
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