The Game at Carousel: A Horror Movie LitRPG

Book Five, Chapter 53: The Forty-Dollar Fortune

The trip out of the outlet mall was just as treacherous as the trip in, but we pulled it off, and I could tell that our mood was better because of this seemingly normal mini-vacation. The wheelbarrow was outside, just where we left it. I quickly walked over and placed my purchases, including my television, inside of it—as did pretty much everyone else.

Michael insisted on being the one to push it. He was wearing a sleeveless T-shirt, and he wanted to show off his guns—not just the one tucked in his waistband.

As he picked up the wheelbarrow, he glanced at the television, and I thought maybe it occurred to him that it looked an awful lot like televisions back home, but if he realized that, he didn’t say anything.

Michael mostly talked when he was sarcastic, using dark humor, or angry. Other than that, he was fairly quiet, though I wasn’t sure if that was his real personality or if it was just because we weren’t close yet.

“Where to next?” Kimberly asked with a smile on her face. For Kimberly, today was about as good as any day in Carousel could get, and I was happy about that.

Everyone gathered around, and we explained our next move.

Well, I explained it.

“First things first,” I said. “We need to get off of this lawn because there’s something trying to break up through the grass over there. I don’t know if you can see that…”

“Oh, damn!” Isaac said, jumping away from where he was standing about five feet from whatever it was that was pushing up through the grass.

We moved over to the parking lot.

“All right, as you all know, the number one priority right now—given our levels and all the things we have to accomplish in the next few months—is that we need to figure out what storyline Logan Maize and Avery Lawson are trapped behind. To be honest, there’s not a lot of guidance in the Atlas, and frankly, it feels like finding a needle in a haystack. All we know is that it features werewolves, and we know its general location, so we’re going to go out and look around. We’re going to go to Omen shops in hopes that we can find a mobile omen for the story.”

Everyone nodded in a generally good mood.

“What are the odds that we find it?” Michael asked. It would seem he was yet another person who wasn’t comfortable with optimism.

“We’re going to look until we do find them,” Antoine said, “even if we have to turn over every single shop in Carousel. You have my word.”

Antoine must have been getting bad because he was really laying the gung-ho attitude on thick.

“I would say our odds are very small of finding the omen outright,” I said, “but I think that if we ask around, there are several ways we can find that storyline. We know that Paragons are able to give you tickets to specific storylines, so that’s another thing that we’ll be trying today. There are no promises being made here.”

I hated to undercut Antoine’s message, but I had no idea what our odds of finding the right omen were.

Oddly, if I wasn’t mistaken, I thought Michael liked my answer more. I knew that I would have if I were in his position.

Andrew started to clap and encourage the others in much the same way that Antoine did, although I thought that Andrew was just doing it to humor Antoine.

“Show us the way,” he said.

And I did.

Our first stop was a semi-familiar haunt we had been to twice before. It was a little psychic shop in the middle of a strip mall (we were hitting all the different kinds of malls that day except for the real one) parking lot that had largely been abandoned. The entire area was overcome with the sounds coming from the fur store. Roars and screams.

From the outside, it looked like the establishment of any palm reader in any town in the U.S., but I knew that inside, there were powerful things.

“Andrew, Michael, and Lila,” I said, “you definitely need to go in and talk to her. Your connection to Logan and Avery should help her nonsense work better. The rest of you can either stay out here or go inside and shop, but I’ll warn you, there are a lot of purchasable omens in here, and some of them can get you if you’re not paying attention. Cassie, if you want to come in and look around for psychic stuff, whatever. Isaac, you’re the lookout.”

I could trust Isaac to be on the lookout, especially in this spot, because I knew that no omens were coming by anytime soon.

We had scoped it out before, and the new Atlas had some information on it, but it was still good to give him responsibility every once in a while so that he didn’t revert to being a slacker.

He nodded and seemed to take the job seriously.

The psychic shop was exactly as I remembered it, except there was more stuff now, including keepsakes and trope items.

Silas, the mechanical showman, was still broken down in the corner.

As per usual, after a few moments of browsing through the archaic goods and occult items, Madam Celia made a shocking surprise entrance.

“I know why you have come,” she said. “Come with me. I will do a reading for you, but be warned—the price will be great, and not just in coin.”

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The price was great in coin too because it cost 40 dollars, which was twice as much as I paid for my magic television.

Still, this was important, and the cost likely reflected the reward.

Likely.

“I’m going with them,” I said to Cassie. “Use your magic sensing trope not to touch anything that will kill you.”

“What if it will kill others?” she asked.

“Better leave those alone, too, just to be safe,” I said.

Andrew, Michael, Lila, and I squeezed into a booth in the back of the shop.

I didn’t really need to be there, but they didn’t say anything, and frankly, if she was going to give us some clue, I wanted to hear it myself. I was sure that Andrew would take things seriously and give me a good account, but still.

Madam Celia was in a flamboyant mood that day. While she always wore the purple dress and crazy jewelry, she often had a serious look on her face, like she was impatient with ignorant players for not understanding her fortunes.

She examined Andrew, Michael, and Lila one at a time. She gingerly reached out, grabbed their hands, and moved her fingers over their palms, around their wrists, and up their arms.

“A very skilled doctor,” she said, examining Andrew.

“You knew violence long before you came to Carousel, I see,” she said to Michael.

That wasn’t too impressive; she was just basically describing their archetypes.

She was still examining Michael when she said, “Your anger at Carousel—it’s potent. Anger because it trapped you, anger because it tricked you, and anger from a broken heart.”

“That’s not what we’re here for,” Michael said. He pulled his hand back, and for the rest of the time we were there, he leaned back on the bench as if hoping she wouldn’t read him again.

For Lila, she said, “You seek redemption, and you will find it, but perhaps it won’t be what you hoped for.”

I didn’t really understand that. Most of Celia's psychic nonsense was less supernatural intuition and more reading the systems of Carousel.

I was always under the impression that player choice mattered, so to say that she would obtain redemption implied that either our fate was already sealed or that Celia was saying something generic to try to soothe Lila.

After she was done with Lila, she moved on to me.

“Back again?” she asked. “Do you have a question you’d like to ask me?”

“I thought you said you already knew what we were here for,” I said.

“I know the question you came with, but I did hope that you would ask another.”

The last time I was here, Celia and her gimmick left me a little emotional after a non-consensual walk down memory lane.

“I repeat what the guy said—that’s not what we’re here for,” I said.

“It strikes me that everyone believes they know what they’re here for, and hardly any of them are correct… You seek a Quester. You seek friends who have fallen. And there are answers to your question, but I am not the one to answer them.”

She produced a small card from a pocket somewhere in her cloak and handed it to Andrew.

“Next, seek your answers here. In Carousel, the story moves wherever you pull the thread, so keep pulling,” she said.

The card looked like a business card, but it had flowers and little silhouettes of people on it. I couldn’t quite see what it was for, but Andrew looked puzzled.

“What I can give you is this warning:

Your friends have all fallen, some here, some there;

'Til they have risen, you've no friends to spare."

Madam Celia, the quest-giver—you stop in to get your fate divined, and she outsources it to someone else with some fortune-cookie knowledge.

I was sure it would all pay off, but I was secretly hoping for a private showing ticket like the one she had given Dina. That would have made things a lot easier.

The story moves in the direction you pull the thread. That was how magic worked in Carousel; the more you pursued a theme or an idea, the more the universe seemed to warp around that mission.

They called it a throughline. Silas Dyrkon had explained something like that. It was funny how so many things in Carousel all worked that same way—sometimes in small ways, like when improvising in a storyline, and sometimes in big ways, like trying to rewrite the universe or travel back in time.

I thought over the poem, and for some reason, I kept instinctively looking at the Throughline Tracker on the red wallpaper, but it hadn’t changed. I still felt something weird about it.

"Your friends have all fallen, some here, some there;

'Til they have risen, you've no friends to spare."

I thought over the words. This seemed to be a straightforward warning that we couldn’t risk losing anyone else until we rescued more people, but that seemed a little cheap for a 40-dollar fortune. I would have to think on it more.

My wheels were turning.

“Will they ever forgive me?” Lila asked before we left the booth. Her eyes were red from tears. She had been silently crying next to me.

“Now, dear,” Madam Celia said, “they have been betrayed far more than what you’ve done, and it’s possible they’ll be betrayed again far worse. I promise you that the night will grow pitch black before the sun begins to rise in Carousel.”

That wasn’t a yes.

I slid out of the booth first and walked back out to the front, where Cassie had collected two items. The moment I saw her, she looked at me with puppy-dog eyes because she didn’t have enough money for them.

They were not trope items. They weren’t keepsakes. She was holding actual cursed objects, with which Madam Celia had taken the proper precautions to negate their harmful qualities—or so the sign on the wall said.

“Look, you know I have that Curios and Trinkets trope,” Cassie started, “and these are the cheapest ones I can buy.”

I took a deep breath and reached into my hoodie pocket to retrieve some coins.

It was an investment. Curios and Trinkets was a powerful scouting trope that allowed her to sense the nature of magical or cursed objects by comparison to other magical or cursed objects she already owned.

The group would be paid back in information.

“So what do we got?” I asked.

“This necklace puts you in a coma,” she said, holding out a small box with a disassembled talisman inside.

“It would be far worse than a coma, dear,” Madam Celia called as she reentered the front room. “But as it is, it is quite safe.”

The other item she had was a music box that, from what I could tell, had been superglued or epoxied inside and out so that the music would never play and the little dancer on top would never sway.

“And what’s this one do?” I asked.

“Summons a ghost or demon,” Cassie explained. “According to the description on the price tag.”

“Yes, that item is very dangerous, which is why we have nullified it. When played, it would bring forth Naarlax of the Dark Dimension to steal the souls of children and mothers,” Madam Celia added, suddenly showing a side of herself I had never seen before: the saleswoman.

Apparently, Naarlax had never heard of glue when he made his little music box.

They were fifteen bucks apiece which explained why Cassie was treating me like I would turn her down even though buy something here was on the agenda.

“You’re keeping them in your room,” I said as I handed her the money.

After carefully reviewing every Omen in the shop in hopes of seeing Logan and Avery’s missing poster appear on the red wallpaper (I had the real posters in my pocket), I found Andrew, who was still staring at the little card he had received.

“Where was it that Madam Celia is sending us?” I asked.

He showed me the card.

The Teacup Cottage: House of Dolls, it read.

A chill went down my spine.

Depending on the genre of the story, a doll could be a delightful companion for a child or a terrifying foe.

In Carousel, you could always guess the genre.

“It’s not far,” Andrew said.

“Good,” I said. “We wouldn’t want to be tired when we get our souls sucked out.”

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