Chapter ℙ002-ℙ010
; ;<big><big><big> </big></big></big> |
▷ Archwitch Skill Tree |
Allocable Skill Points: 45 |
Passive |
Equipment |
Rod Mastery1 [Name: Rod Mastery] Requirement: Mage Type: Passive Effect: Can equip Rods, Wands, and Staffs. Automatically learned when user became Mage., Book Mastery2 [Name: Book Mastery] Requirement: Mage Type: PassiveEffect: Can equip Magic Tomes. Automatically learned when user became Mage. |
Damage Boost |
Fire Mastery (Lv10)3 [Name: Fire Mastery Lv10] Requirement: Mage Type: Passive Effect: Increase MATK for Fire element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% , Fire Boost (Lv10)4 [Name: Fire Boost Lv10] Requirement: Wizard / Witch, Fire Mastery Lv5 Type: Passive Effect: Boost MATK of Fire related spells. Current: MATK +25% , Fire Amp (Lv10)5 [Name: Fire Amp Lv10] Requirement: Archwizard / Archwitch, Fire Boost Lv5 Type: Passive Effect: Amplifies MATK of Fire related spells. Current: MATK +50% |
Water Mastery (Lv10)6 [Name: Water Mastery Lv10] Requirement: Mage Type: Passive Effect: Increase MATK for Water element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% , Water Boost (Lv10)7 [Name: Water Boost Lv10] Requirement: Wizard / Witch, Water Mastery Lv5 Type: Passive Effect: Boost MATK of Water related spells. Current: MATK +25% , Water Amp (Lv10)8 [Name: Water Amp Lv10] Requirement: Archwizard / Archwitch, Water Boost Lv5 Type: Passive Effect: Amplifies MATK of Water related spells. Current: MATK +50% |
Wind Mastery (Lv10)9 [Name: Wind Mastery Lv10] Requirement: Mage Type: Passive Effect: Increase MATK for wind element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% , Wind Boost (Lv10)10 [Name: Wind Boost Lv10] Requirement: Wizard / Witch, Wind Mastery Lv5 Type: Passive Effect: Boost MATK of Wind related spells. Current: MATK +25% , Wind Amp (Lv10)11 [Name: Wind Amp Lv10] Requirement: Archwizard / Archwitch, Wind Boost Lv5 Type: Passive Effect: Amplifies MATK of Wind related spells. Current: MATK +50% |
Earth Mastery (Lv10)12 [Name: Earth Mastery Lv10] Requirement: Mage Type: Passive Effect: Increase MATK for Earth element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% , Earth Boost (Lv10)13 [Name: Earth Boost Lv10] Requirement: Wizard / Witch, Fire Mastery Lv5 Type: Passive Effect: Boost MATK of Earth related spells. Current: MATK +25% , Earth Amp (Lv10)14 [Name: Earth Amp Lv10] Requirement: Archwizard / Archwitch, Earth Boost Lv5 Type: Passive Effect: Amplifies MATK of Earth related spells. Current: MATK +50% |
Light Mastery (Lv10)15 [Name: Light Mastery Lv10] Requirement: Mage Type: Passive Effect: Increase MATK for Light element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% , Light Boost (Lv10)16 [Name: Light Boost Lv10] Requirement: Wizard / Witch, Light Mastery Lv5 Type: Passive Effect: Boost MATK of Light related spells. Current: MATK +25% , Light Amp (Lv10)17 [Name: Light Amp Lv10] Requirement: Archwizard / Archwitch, Light Boost Lv5 Type: Passive Effect: Amplifies MATK of Light related spells. Current: MATK +50% |
Dark Mastery (Lv10)18 [Name: Dark Mastery Lv10] Requirement: Mage Type: Passive Effect: Increase MATK for Dark element spells and reduce its MP consumption. Current: MATK +10%, MP Costs -10% , Dark Boost (Lv10)19 [Name: Dark Boost Lv10] Requirement: Wizard / Witch, Dark Mastery Lv5 Type: Passive Effect: Boost MATK of Dark related spells. Current: MATK +25% , Dark Amp (Lv10)20 [Name: Dark Amp Lv10] Requirement: Archwizard / Archwitch, Dark Boost Lv5 Type: Passive Effect: Amplifies MATK of Dark related spells. Current: MATK +50% |
Trait |
Increase MP Recovery (Lv10)21 [Increase MP Recovery Lv10] Requirement: Mage Type: Passive Effect: Increase the user natural MP regeneration. Current: MP Regen +500 / 10 sec , Soul Drain (Lv5)22 [Name: Soul Drain Lv5] Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1 Type: Passive Effect: Receive MP every time the user use a magic attack to kill an enemy. The amount of MP received depending on the level of the enemy. This skill also increases the user's maximum MP. Current: Max MP +7.500 , Free Cast (Lv10)23 [Name: Free Cast Lv10 ] Requirement: Archwizard / Archwitch, Cast Cancel Lv1 Type: Passive Effect: Allows its user to move and attack while casting spells. Skill level affects on the moving speeds while casting a spell. |
Active |
Skill |
Cast Cancel (Lv1)24 [Name: Cast Cancel Lv1 ] Requirement: Wizard/Witch Type: Active/Self Effect: Allows its user to cancel currently casted spells. When canceled, the spell still consumed required MP. , Spell Breaker (Lv5)25 [Name: Spell Breaker Lv5 ] Requirement: Wizard/Witch, Cast Cancel Lv1 Type: Active MP Costs: 10 Effect: Cancels a spell that enemy casts. If succeeded, the spell will rebound and the user will absorbs the MP used by the spell., Dispel (Lv5)26 [Name: Dispel Lv5 ] Requirement: Archwizard / Archwitch, Spell Breaker Lv5 Type: Active MP Costs: 1 Catalyst: 1 Pearl Effect: Cancels all magical effects on the target. , Energy Coat (Lv1)27 [Name: Energy Coat Lv1] Requirement: Wizard/Witch, Increase MP Recovery Lv3 Type: Active/Self MP Costs: 30 Duration: 5 min Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around. Amount of remained MP affects on the amount of damage reduced by the skill. , Mana Drain (Lv3)28 [Name: Mana Drain Lv3] Requirement: Wizard/Witch, Increase MP Recovery Lv5 Type: Active MP Costs: 1 Effect: Drains MP from a target Current: Drains 150 MP per casts , Mystical Amplification (Lv10)29 [Name: Mystical Amplification Lv10] Requirement: Archwizard / Archwitch Type: Active/Self MP Costs: 10 + 4 per SkillLV (lv10 = 50) Effect: Amplifies MATK of one of the user next spell. Current: MATK +100% |
Spell |
Soul Strike (Lv1)30 [Name: Soul Strike Lv1] Requirement: Mage Type: Active MP Costs: 18 + 4 per SkillLV Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target. |
▷ Subclass |
➀ Acrobatics |
Passive |
Flexible Body (Lv8)31 [Name: Flexible Body Lv8 Requirement: Subclass Acrobatics Type: Passive Effect: Grants flexible body and allows the user to do extreme body movement.] , Improve Jump (Lv9)32 [Name: Improve Jump Lv9 Requirement: Subclass Acrobatics Type: Passive Effect: Increase the user's jump power.] , Sense Crisis (Lv10)33 [Name: Sense Crisis Lv10 Requirement: Subclass Acrobatics Type: Passive Effect: Instinctual sense that can perceive unfavorable situation on the spot.] |
Active |
Dash (Lv9)34 [Name: Dash Lv9 Requirement: Subclass Acrobatics Type: Active Sta Costs: 5% Effect: Dash forward by 5 meters in a straight line. Cannot turn.] , Flip Jump (Lv10)35 [Name: Flip Jump Lv10 Requirement: Subclass Acrobatics Type: Active Sta Costs: 5% Effect: Jump and do a flip in the air.] , Wall Run (Lv9)36 [Name: Wall Run Lv9 Requirement: Subclass Acrobatics Type: Active Sta Costs: 15% Effect: Allows the user to run in a vertical surface, but gravity still applied.] |
Adrenaline Rush (Lv10)37 [Name: Adrenaline Rush Lv10 Requirement: Subclass Acrobatics Type: Active/Self Sta Costs: 50% Duration: 3 min Effect: Consume 50% Stamina to increase the user's speed by 50% for 3 minutes.] |
➁ Collector |
Passive |
Inventory Weight Limit (Lv10)38 [Name: Inventory Weight Limit Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase the inventory weight limit.] , Inventory Size Limit (Lv10)39 [Name: Inventory Size Limit Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase the inventory size limit.] , Item Weight Limit (Lv10)40 [Name: Item Weight Limit Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase the item weight limit that can be carried inside the user's inventory.] , Item Size Limit (Lv10)41 [Name: Item Size Limit Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase the item size limit that can be carried inside the user's inventory.] |
Lucky Drop (Lv10)42 [Name: Lucky Drop Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase drop rate chance of the enemy that was killed by the user.] , Treasure Sensor (Lv10)43 [Name: Treasure Sensor Lv10 Requirement: Subclass Collector Type: Passive Effect: Lootable valuables in around 10 meters will appear on the minimap as a dot.] , Sense Fortune (Lv10)44 [Name: Sense Fortune Lv10 Requirement: Subclass Collector Type: Passive Effect: Instinctual sense that can perceive favorable situation on the spot.] |
Active |
Burst Luck (Lv3)45 [Name: Burst Luck Lv3 Requirement: Subclass Collector Type: Active MP Costs: 5 Effect: Consume a lucky item to temporarily boosts LUK stat for 10 minutes.] |
➂ Blacksmith |
Passive |
Forging46 [Name: Forging Requirement: Subclass Blacksmith Type: Passive Effect: Allows the user to use Blacksmith Furnace and Blacksmith Forging Hammer.] |
Metallurgy (Lv7)47 [Name: Metallurgy Lv7 Requirement: Subclass Blacksmith Type: Passive Effect: Complete understanding to processing material made of metals, ores and other minerals. Allows the user to process metals, ores, and other minerals.] , Ore Discovery (Lv10)48 [Name: Ore Discovery Lv10 Requirement: Subclass Blacksmith Type: Passive Effect: Grants the user the ability to find ores in the field.] , Blueprint Research (Lv3)49 [Name: Blueprint Research Requirement: Subclass Blacksmith Type: Passive Effect: The overall information about the user's successful crafted items.] |
Active |
Crafting (Lv10)50 [Name: Crafting Lv10 Requirement: Subclass Blacksmith Type: Action Effect: Craft an item using the existing material. Increase the success rate and bonus-effects of the crafted items.] , Repair (Lv8)51 [Name: Repair Lv8 Requirement: Subclass Blacksmith Type: Action Effect: Repair the durability of an item. The material required is varies. Failed repair can destroy the item.] , Upgrade (Lv5)52 [Name: Upgrade Lv5 Requirement: Subclass Blacksmith Type: Action Effect: Upgrade an item or Equip. The material required is varies. Failed upgrade can destroy the item.] |
Auto Production (Lv10)53 [Name: Auto Production Lv10 Requirement: Subclass Blacksmith Type: Active Effect: Automatically craft an item in the user's Blueprint. The item quality is not guaranteed.] |
▷ Extra Skill |
Active |
Meditate54 [Name: Meditate Requirement: Meditating for more than 4 hours. Type: Active Effect: Triples HP and MP regeneration when sit and idle. The user must not do any kind of movement for the skill effect to activate.] |
Chapter ℙ017+
; ;<big><big><big> </big></big></big> |
▷ Archwitch Skill Tree |
Allocable Skill Points: 0 |
Passive |
Equipment |
Rod Mastery55 [Name: Rod Mastery Requirement: Mage Type: Passive Effect: Can equip Rods, Wands, and Staffs. Automatically learned when user became Mage.] , Book Mastery56 [Name: Book Mastery Requirement: Mage Type: Passive Effect: Can equip Magic Tomes. Automatically learned when user became Mage.] |
Damage Boost |
Extremity of Primary Elements (Lv1)57 [Assimilated Skill Name: Extremity of Primary Elements Lv1 Requirement: Fantasy Archwitch Not Upgradeable with current Class.] Type: Passive Effect: Increases MATK for Fire, Water, Wind, Earth, Light and Dark element spells and decrease its MP Costs. Current: MATK +100%, MP Costs -15% |
Trait |
Increase MP Recovery (Lv10)58 [Increase MP Recovery Lv10 Requirement: Mage Type: Passive Effect: Increase the user natural MP regeneration. Current: MP Regen +500 / 10 sec] , Soul Drain (Lv10)59 [Name: Soul Drain Lv10 Requirement: Wizard/Witch, Increase MP Recovery Lv7, Soul Strike Lv1 Type: Passive Effect: Receive MP every time the user use a magic attack to kill an enemy. The amount of MP received depending on the level of the enemy. This skill also increases the user's maximum MP. Current: Max MP +27.500 Enhanced by Mysticallurgy Lv7 MP Recovery per kill x1.7] , Free Cast (Lv10)60 [Name: Free Cast Lv10 Requirement: Archwizard / Archwitch, Cast Cancel Lv1 Type: Passive Effect: Allows its user to move and attack while casting spells. Skill level affects on the moving speeds while casting a spell.] |
Enhance Radius (Lv5)61 [Name: Enhance Radius Lv5 Requirement: Archwizard/Archwitch, Mana Stone Creation Lv2, Magicallurgy Lv1 Type: Passive Effect: Increase the Spell launch range. Current: Range +2000m] |
Active |
Skill |
Cast Cancel (Lv1)62 [Name: Cast Cancel Lv1 Requirement: Wizard/Witch Type: Active/Self Effect: Allows its user to cancel currently casted spells. When canceled, the spell still consumed required MP.] , Spell Breaker (Lv5)63 [Name: Spell Breaker Lv5 Requirement: Wizard/Witch, Cast Cancel Lv1 Type: Active MP Costs: 10 Effect: Cancels a spell that enemy casts. If succeeded, the spell will rebound and the user will absorbs the MP used by the spell.] , Dispel (Lv5)64 [Name: Dispel Lv5 Requirement: Archwizard / Archwitch, Spell Breaker Lv5 Type: Active MP Costs: 1 Catalyst: 1 Pearl Effect: Cancels all magical effects on the target.] , Energy Coat (Lv1)65 [Name: Energy Coat Lv1 Requirement: Wizard/Witch, Increase MP Recovery Lv3 Type: Active/Self MP Costs: 30 Duration: 5 min Effect: Wrap oneself with spiritual energy to reduce damage taken by enemies around. Amount of remained MP affects on the amount of damage reduced by the skill.] , Mana Drain (Lv10)66 [Name: Mana Drain Lv10 Requirement: Wizard/Witch, Increase MP Recovery Lv5 Type: Active MP Costs: 1 Effect: Drains MP from a target Current: Enhanced by Mysticallurgy Lv7 Drains 35000 MP per casts.] , Mystical Amplification (Lv10)67 [Name: Mystical Amplification Lv10 Requirement: Archwizard / Archwitch Type: Active/Self MP Costs: 10 + 4 per SkillLV (lv10 = 50) Effect: Amplifies MATK of one of the user next spell. Current: MATK +100%] , Safety Wall (Lv10)68 [Name: Safety Wall Lv10 Requirement: Wizard/Witch, Energy Coat Lv1, Increase MP Recovery Lv7 Type: Active MP Costs: 40. Catalyst: 1 Ruby. Effect: Create a 1-cell barrier with a magic wall. It protects the one inside from damage. Skill level affects how much damage the barrier can block. Current: Damage block: 10.000 HP Duration enhanced by Mysticallurgy Lv7 Duration: 6.8 hours] |
Mana Stone Creation (Lv2)69 [Name: Mana Stone Creation Lv2 Requirement: Archwizard/Archwitch, Mana Drain Lv3, Soul Drain Lv10 Type: Active MP Costs: 10 Effect: Create a Mana Stone contained with energy equal of the MP spent.] , Mana Stone Explosion (Lv1)70 [Name: Mana Stone Explosion Lv1 Requirement: Archwizard/Archwitch, Mana Stone Creation Lv1 Type: Active Effect: Explode 1 or more Mana Stone inside radius range, causing Normal property damage to the surrounding area.] , Memorize Spell (Lv5)71 [Name: Memorize Spell Lv5 Requirement: Archwizard/Archwitch, Enhance Radius Lv3 Type: Active/Self Effect: Memorize up to 10 Spells to be unleashed at later times. Current Stored Spell: None] |
Spell |
Soul Strike (Lv1)72 [Name: Soul Strike Lv1 Requirement: Mage Type: Active MP Costs: 18 + 4 per SkillLV Effect: Summon aggressive ancient ghosts which attack with Dark property on a desired target.] |
▷ Subclass |
➀ Acrobatics |
Passive |
Flexible Body (Lv8)73 [Name: Flexible Body Lv8 Requirement: Subclass Acrobatics Type: Passive Effect: Grants flexible body and allows the user to do extreme body movement.] , Improve Jump (Lv9)74 [Name: Improve Jump Lv9 Requirement: Subclass Acrobatics Type: Passive Effect: Increase the user's jump power.] |
Active |
Dash (Lv9)75 [Name: Dash Lv9 Requirement: Subclass Acrobatics Type: Active Sta Costs: 5% Effect: Dash forward by 5 meters in a straight line. Cannot turn.] , Flip Jump (Lv10)76 [Name: Flip Jump Lv10 Requirement: Subclass Acrobatics Type: Active Sta Costs: 5% Effect: Jump and do a flip in the air.] , Wall Run (Lv9)77 [Name: Wall Run Lv9 Requirement: Subclass Acrobatics Type: Active Sta Costs: 15% Effect: Allows the user to run in a vertical surface, but gravity still applied.] |
Adrenaline Rush (Lv10)78 [Name: Adrenaline Rush Lv10 Requirement: Subclass Acrobatics Type: Active/Self Sta Costs: 50% Duration: 3 min Effect: Consume 50% Stamina to increase the user's speed by 50% for 3 minutes.] |
➁ Collector |
Passive |
Inventory Weight Limit (Lv10)79 [Name: Inventory Weight Limit Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase the inventory weight limit.] , Inventory Size Limit (Lv10)80 [Name: Inventory Size Limit Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase the inventory size limit] , Item Weight Limit (Lv10)81 [Name: Item Weight Limit Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase the item weight limit that can be carried inside the user's inventory.] , Item Size Limit (Lv10)82 [Name: Item Size Limit Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase the item size limit that can be carried inside the user's inventory.] |
Lucky Drop (Lv10)83 [Name: Lucky Drop Lv10 Requirement: Subclass Collector Type: Passive Effect: Increase drop rate chance of the enemy that was killed by the user.] , Treasure Sensor (Lv10)84 [Name: Treasure Sensor Lv10 Requirement: Subclass Collector Type: Passive Effect: Shows lootable valuables in around 10 meters at the minimap. Lootable valuables will have noticeable glitters in the user's vision.] |
Active |
Burst Luck (Lv3)85 [Name: Burst Luck Lv3 Requirement: Subclass Collector Type: Active MP Costs: 5 Effect: Consume a lucky item to temporarily boosts LUK stat for 10 minutes.] |
➂ Blacksmith |
Passive |
Forging86 [Name: Forging Requirement: Subclass Blacksmith Type: Passive Effect: Allows the user to use Blacksmith Furnace and Blacksmith Forging Hammer.] |
Blueprint Research (Lv3)87 [Name: Blueprint Research Requirement: Subclass Blacksmith Type: Passive Effect: The overall information about the user's successful crafted items.] |
Active |
Crafting (Lv10)88 [Name: Crafting Lv10 Requirement: Subclass Blacksmith Type: Action Effect: Craft an item using the existing material. Increase the success rate and bonus-effects of the crafted items.] , Repair (Lv8)89 [Name: Repair Lv8 Requirement: Subclass Blacksmith Type: Action Effect: Repair the durability of an item. The material required is varies. Failed repair can destroy the item.] , Upgrade (Lv5)90 [Name: Upgrade Lv5 Requirement: Subclass Blacksmith Type: Action Effect: Upgrade an item or Equip. The material required is varies. Failed upgrade can destroy the item.] |
Auto Production (Lv10)91 [Name: Auto Production Lv10 Requirement: Subclass Blacksmith Type: Active Effect: Automatically craft an item in the user's Blueprint. The item quality is not guaranteed.] |
▷ Extra Skill |
Passive |
Mysticallurgy (Lv7)92 [Assimilated Skill Name: Mysticallurgy Lv7 Type: Passive Effect: Max MP +7000 MP Regenerate +3.5% per 10 sec Pearl catalyst can be replaced by a Mana Stone containing ≥ 20000 MP Allows the user to imbue Mana Stone with MP Allows the user to process metals, minerals, and ores with rarity < 7★ Allows the user to process any mystical and magical object with rarity < 7★] , Fortune Instinct (Lv10)93 [Assimilated Skill Name: Fortune Instinct Lv10 Type: Passive Effect: Gives the user an instinctual sense that can perceive favorable and unfavorable situation on the spot.] |
Precision Mana Control (Lv1)94 [Name: Precision Mana Control Lv1 Requirement: Learned the method of mana controlling. Type:Passive Effect: The user can control their mana with precision. Reduce MP requirement to cast a spell by 10% ] , Mana Solidification (Lv1)95 [Name: Mana Solidification Lv1 Requirement: Learned the method of mana solidifying. Type:Passive Effect: The user can solidify their mana for a limited time. The solidified mana will eventually disperse.] |
Active |
Meditate96 [Name: Meditate Requirement: Meditating for more than 4 hours. Type: Active Effect: Triples HP and MP regeneration when sit and idle. The user must not do any kind of movement for the skill effect to activate.] |
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