Mage Tank
Mage Tank
3.0 / 5 ( 7 votes )
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SUMMARY
After being killed by a high-velocity tree-hug, Arlo is transported to a new world of skills, stats, and levels where those brave and talented enough to conquer ancient Delves are rewarded with incredible supernatural power.
Unfortunately for Arlo, there is no tutorial, and he is immediately forced to tackle a Delve set to the highest difficulty with a party of adventurers who are not only strangers to him, but strangers to each other as well. Arlo has no armor, no weapons, no knowledge of the world at large, and his party is growing increasingly suspicious of his lack of preparation and paper-thin excuses for how he got there.
There's also the fact that the System seems to be treating Arlo's situation like a big, cosmic joke.
Determined not to die again, Arlo forgoes putting any points into his highest stat, Intelligence, and instead dumps everything he's got into Fortitude. After all, who needs equipment or fighting skills when you can eat fireballs for breakfast and still ask for more hot sauce?
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Mage Tank is a comedic LitRPG adventure set in an epic fantasy world that is rapidly evolving as new and powerful secrets of the Delves are uncovered. There are strong horror themes, graphic violence, overindulgent use of naughty language, and poorly constructed jokes. Mage Tank features slow progression and intelligent characters who spend time making intentional build choices. It’s not action all-the-time, but Arlo’s life is replete with danger and, more importantly, consequences.
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Cover art generated with MidJourney and Canva.
Maps and world-building support by Sir Raiu Koren.
3 chapters per week on Monday, Thursday, and Saturday. Collapse
6 Latest Chapters
Chapter List
- Chapter 1: A Deadly Oak Tree
- Chapter 2: Stats!
- Chapter 3: New Friends!
- Chapter 4: Unilateral Decision Making
- Chapter 5: Attack of the Stickmen
- Chapter 6: A Perfectly Ordinary Bridge
- Chapter 7: Fear is the Mind-Killer
- Chapter 8: Cash Crop
- Chapter 9: Dog Pile
- Chapter 10: Feelings
- Chapter 11: Mandatory Sewer Level
- Chapter 12: The Wise and Magnanimous Grotto
- Chapter 13: Figuring Out How to: Not Die
- Chapter 14: That's a Lot of Damage
- Chapter 15: Delicious Chips With a Side of Suffering
- Chapter 16: Fuuuuusion Ha!
- Chapter 17: Are Severed Heads Loot?
- Chapter 18: The Man Who Doesn't Exist
- Chapter 19: Nobody Expects the Hiwardian Inquisition
- Chapter 20: What? Your Skills are Evolving!
- Chapter 21: The Re-Born Identity
- Chapter 22: Are These Item Descriptions... Flirting With Me?
- Chapter 23: Lies! Deception!
- Chapter 24: Truth! Honesty!
- Chapter 25: Hell Has an Open-Door Policy
- Chapter 26: When in Rome...
- Chapter 27: Set Loose Upon the City
- Chapter 28: Dress to Impress
- Chapter 29: New Exploit
- Chapter 30: Training Arc
- Chapter 31: Uninvited Guests
- Chapter 32: Nobody Expects the Hiwardian Inquisition AGAIN!
- Chapter 33: Lito the Bloodhound
- Chapter 34: A Dozen Cutthroats and a Level One Delver
- Chapter 35: An Entirely Inadequate Dungeon
- Chapter 36: Any Frog in a Storm
- Chapter 37: Umi-Dooby-Doo, Who Are You?
- Chapter 38: Main Quest Progression
- Chapter 39: The Sagacious Seinnador
- Chapter 40: The Ultimate Attack Magic!